AoeStats
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Coastal Forest

503377875Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 28m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1220
+10
🇨🇴 Japanese · Colombia
1183
+11
🇹🇷 Spanish · Türkiye
1124
+14
🇧🇾 Poles · Belarus
1041
+17
🇨🇳 Franks · China
1112
-15
🇪🇸 Bengalis · Spain
1099
-14
🇹🇼 Poles · Taiwan
1052
-12
🇹🇼 Britons · Taiwan
1023
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,024 9:51 20:51 — ⚔ M@A into Archers
29 803 10:49 25:37 —
25 713 8:59 23:15 — ⚔ Scout Rush
22 613 10:22 14:18 — ⛏ Fast Castle
22 605 13:31 — —
21 604 10:31 15:21 — ⛏ Fast Castle
20 568 12:06 24:30 — ⚔ Fish Boom into Scouts
18 501 12:34 24:21 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,680 3,965 670 760 13,075 17,036
6,610 5,050 1,110 200 12,970 13,322
5,550 5,350 1,295 300 12,495 13,368
6,680 3,770 535 1,150 12,135 13,903
5,650 5,293 200 300 11,443 11,918
4,230 2,853 1,890 1,400 10,373 12,393
4,785 5,010 340 135 10,270 12,096
3,210 1,675 170 0 5,055 5,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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