AoeStats
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QS Arena

503271217Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 43m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1280
+7
🇹🇼 Georgians · Taiwan
1108
+14
🇮🇳 Britons · India
1033
+17
🇦🇺 Huns · Australia
931
+21
🇧🇾 Inca · Belarus
1073
-15
🇪🇸 Teutons · Spain
1061
-15
🇨🇱 Poles · Chile
1045
-14
🇺🇸 Koreans · United States
1042
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,615 8:38 12:17 28:27 ⛏ Fast Castle
36 1,600 9:09 12:39 26:38 ⛏ Fast Castle
33 1,443 9:09 12:57 28:13 ⛏ Fast Castle
30 1,311 8:10 11:56 26:58 ⛏ Fast Castle
29 1,288 9:06 15:08 29:03 ⛏ Fast Castle
24 1,051 8:05 12:27 28:07 ⛏ Fast Castle
24 1,072 8:59 16:48 32:26 ⛏ Fast Castle
17 757 8:45 13:08 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,085 28,495 9,150 2,970 74,700 77,756
29,010 26,745 7,035 2,000 64,790 71,903
27,435 12,475 17,940 3,300 61,150 69,510
26,060 17,415 15,335 1,145 59,955 67,260
28,020 13,575 15,310 2,900 59,805 69,819
30,370 14,260 7,055 2,965 54,650 59,507
17,400 18,940 9,330 3,310 48,980 60,879
16,745 17,290 10,365 3,480 47,880 69,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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