AoeStats
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Black Forest

503268048Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 23m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Byzantines · Canada
1186
+12
🇵🇰 Saracens · Pakistan
1144
+14
🇧🇷 Mongols · Brazil
1129
+15
🇪🇨 Georgians · Ecuador
1116
+16
🇨🇳 Celts · China
1194
-18
🇪🇸 Teutons · Spain
1086
-13
🇧🇾 Inca · Belarus
1086
-13
🇨🇮 Italians · Côte d’Ivoire
1068
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 875 11:55 15:28 — ⛏ Fast Castle
36 829 9:56 20:31 — ⚔ Archer Rush
29 671 9:17 15:32 — ⛏ Fast Castle
26 593 12:46 22:38 — ⛏ Fast Castle
20 457 15:43 21:02 — ⛏ Fast Castle
19 433 14:15 — — ⚔ M@A FC
17 387 14:02 18:12 — ⛏ Fast Castle
14 328 11:48 16:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,325 5,335 300 200 11,160 11,707
4,750 4,306 1,390 200 10,646 10,765
4,890 3,730 310 285 9,215 9,766
3,925 3,489 460 300 8,174 9,526
3,800 3,168 250 850 8,068 8,387
4,300 3,055 250 405 8,010 8,057
3,325 2,227 290 790 6,632 8,706
3,330 2,694 350 195 6,569 7,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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