AoeStats
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Black Forest

503238712Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 58m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
1153
+12
🇺🇸 Celts · United States
1145
+13
🇺🇸 Hindustanis · United States
1124
+13
🇵🇱 Byzantines · Poland
1112
+14
🇷🇺 Bohemians · Russia
1162
-17
🇧🇾 Spanish · Belarus
1099
-14
🇷🇺 Goths · Russia
1030
-11
🇷🇺 Mongols · Russia
984
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 2,245 13:27 23:41 34:05 ⛏ Fish Boom FC
33 1,915 10:43 16:31 31:36 ⛏ Fast Castle
29 1,669 13:10 19:14 33:39 ⛏ Fast Castle
28 1,602 11:49 16:09 32:04 ⛏ Fast Castle
26 1,498 12:34 17:39 33:06 ⛏ Fast Castle
25 1,463 12:05 15:58 31:25 ⛏ Fish Boom FC
23 1,314 12:39 17:42 31:45 ⛏ Fast Castle
18 1,042 13:35 19:20 38:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,995 23,552 32,505 1,900 114,952 129,542
49,665 26,393 24,675 4,725 105,458 125,607
29,930 48,056 19,375 1,445 98,806 102,210
37,540 27,415 26,480 2,970 94,405 106,819
31,855 30,775 23,665 6,925 93,220 107,931
37,355 32,181 16,230 2,575 88,341 103,909
29,005 38,832 14,550 3,160 85,547 98,383
22,310 23,957 14,105 2,990 63,362 65,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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