AoeStats
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Nomad

503216270Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 54m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Huns · Russia
1169
+13
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1118
+16
🇧🇾 Vikings · Belarus
1099
+17
🇷🇺 Persians · Russia
1024
+20
🇳🇱 Magyars · Netherlands
1124
-17
🇫🇷 Vietnamese · France
1118
-17
🇬🇧 Cumans · United Kingdom
1112
-16
🇳🇱 Teutons · Netherlands
1095
-16
Player eAPM Actions Feudal Castle Imperial Opening
79 4,366 13:59 20:00 40:58 ⛏ Fish Boom FC
30 1,639 14:25 25:57 — ⚔ Fish Boom into Scouts
24 1,294 14:44 18:18 — ⛏ Fast Castle
22 1,198 15:35 22:03 53:21 ⛏ Fish Boom into Fire Galleys into Galleys FC
21 1,172 15:05 19:55 41:39 ⛏ Fish Boom FC
19 1,031 15:25 22:01 37:46 ⛏ Fish Boom into Galleys FC
16 901 16:19 30:50 47:37 ⚔ Fish Boom into Towers into Fire Galleys FC
15 847 14:17 21:09 39:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,080 20,150 10,605 5,100 66,935 74,605
22,780 17,131 12,590 3,550 56,051 59,050
23,750 14,090 6,460 2,460 46,760 50,084
16,525 13,765 11,035 2,895 44,220 43,797
15,095 15,684 4,580 5,420 40,779 44,316
13,595 11,166 7,610 2,075 34,446 35,557
9,975 12,030 5,990 2,420 30,415 32,081
8,140 11,902 2,500 2,205 24,747 26,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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