AoeStats
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Black Forest

503200342Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 90m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
39 3,534 10:47 19:14 32:26 ⛏ Fast Castle
34 3,099 12:14 17:24 32:49 ⛏ Fast Castle
34 3,083 12:41 17:26 29:45 ⛏ Fast Castle
31 2,826 12:27 17:59 34:43 ⛏ Fast Castle
30 2,727 12:45 19:07 32:27 ⛏ Fast Castle
27 2,455 13:49 16:35 31:09 ⛏ Fast Castle
22 1,960 11:51 19:08 35:41 ⛏ Fast Castle
8 751 11:26 16:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
145,965 66,225 45,300 1,700 259,190 265,116
83,075 56,764 37,075 6,170 183,084 199,871
104,095 27,635 47,325 3,770 182,825 195,869
84,230 41,837 44,765 2,640 173,472 182,499
74,330 42,328 34,285 4,540 155,483 168,208
82,965 34,005 32,575 5,730 155,275 174,762
51,075 59,031 27,425 1,600 139,131 177,770
6,150 5,170 640 300 12,260 16,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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