AoeStats
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Black Forest

510214518Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 121m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
632
+9
🇨🇦 Spanish · Canada
604
+10
🇧🇾 Spanish · Belarus
574
+11
🇨🇱 Vietnamese · Chile
537
-17
🇦🇷 Franks · Argentina
469
-10
🇦🇷 Turks · Argentina
415
-8
Player eAPM Actions Feudal Castle Imperial Opening
35 4,289 9:47 25:53 36:43 ⛏ Fast Castle
29 3,465 12:30 23:54 39:17 ⛏ Fast Castle
26 3,122 15:23 27:14 41:57 ⛏ Fast Castle
22 2,623 17:35 30:46 42:34 ⛏ Fast Castle
20 2,450 19:34 27:20 40:49 ⛏ Fast Castle
16 1,946 15:36 32:11 40:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,245 35,330 56,655 5,500 156,730 288,591
23,810 53,944 55,630 3,320 136,704 219,068
51,935 28,496 46,400 1,185 128,016 149,606
62,850 13,930 27,495 6,520 110,795 111,775
43,155 35,192 24,970 2,765 106,082 126,673
28,845 29,579 27,805 3,815 90,044 100,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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