AoeStats
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Black Forest

510011242Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 70m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
508
+29
🇦🇷 Franks · Argentina
447
+22
🇦🇷 Turks · Argentina
391
+24
🇦🇷 Khmer · Argentina
594
-22
🇫🇷 Italians · France
590
-22
🇧🇷 Khmer · Brazil
550
-21
Player eAPM Actions Feudal Castle Imperial Opening
20 1,423 14:56 27:52 35:58 ⛏ Fast Castle
17 1,214 10:56 18:59 60:54 ⛏ Fast Castle
17 1,212 12:31 26:12 39:12 ⛏ Fast Castle
13 944 16:27 25:44 35:25 ⛏ Fast Castle
12 866 10:41 20:04 29:07 ⛏ Fast Castle
7 523 18:28 28:14 48:45

Resources

Player Food Wood Gold Stone Spent Collected
23,560 27,760 22,215 5,565 79,100 95,944
22,540 21,590 16,045 2,800 62,975 75,830
29,170 11,257 14,295 4,800 59,522 72,725
17,555 14,060 13,185 2,250 47,050 76,749
13,375 16,450 12,530 4,350 46,705 72,659
15,045 9,267 8,160 3,320 35,792 37,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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