AoeStats
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Black Forest

510003180Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 65m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Franks · Ecuador
613
+10
🇨🇦 Turks · Canada
538
+13
🇨🇦 Bohemians · Canada
529
+12
🇨🇱 Turks · Chile
532
-24
🇦🇷 Chinese · Argentina
458
-11
🇦🇷 Byzantines · Argentina
400
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 1,793 11:36 24:07 40:39 ⛏ Fast Castle
20 1,296 15:43 26:50 36:11 ⛏ Fast Castle
17 1,088 13:06 20:14 35:36 ⛏ Fast Castle
16 1,008 16:49 28:01 39:26 ⛏ Fast Castle
15 973 13:59 27:29 45:23 ⚔ Archer Rush
8 547 15:53 23:17 37:17 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,995 23,401 19,040 2,800 73,236 82,790
14,300 28,055 21,180 2,900 66,435 96,775
14,850 20,455 15,810 4,300 55,415 65,120
19,445 11,594 13,485 5,255 49,779 66,024
19,585 12,730 7,110 1,400 40,825 55,948
16,735 7,134 10,080 3,455 37,404 50,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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