AoeStats
← Arakli61

Arabia

507858630Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 56m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1120
+15
🇹🇷 Ethiopians · Türkiye
1092
+16
🇦🇷 Sicilians · Argentina
1107
-17
🇨🇱 Franks · Chile
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,149 11:32 23:51 42:11 ⚔ M@A into Archers into Skirms
36 2,057 10:11 19:11 38:49 ⚔ FC into Archers into Skirms
35 1,974 10:01 21:23 34:46 ⚔ Archer Rush
25 1,431 10:23 23:50 38:33 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,600 15,966 10,970 650 60,186 61,721
20,585 15,789 15,065 4,975 56,414 63,145
17,430 23,019 12,945 2,150 55,544 77,750
15,745 14,714 5,430 3,325 39,214 44,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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