AoeStats
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MegaRandom

510522351Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 66m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Aztecs · Taiwan
952
+19
🇹🇷 Franks · Türkiye
900
+21
🇹🇼 Bulgarians · Taiwan
885
+21
🇧🇾 Mongols · Belarus
1048
-22
🇰🇿 Japanese · Kazakhstan
993
-20
🇪🇸 Teutons · Spain
987
-19
Player eAPM Actions Feudal Castle Imperial Opening
23 1,506 9:57 15:44 36:00 ⛏ Fish Boom FC
21 1,409 11:51 19:07 35:02 ⚔ Fish Boom into Fire Galleys into Scouts
21 1,397 12:19 19:14 50:35 ⛏ Fish Boom
16 1,055 9:31 15:54 29:57 ⛏ Fast Castle
15 1,003 9:41 13:39 33:08 ⛏ Fish Boom FC
9 570 10:41 15:41 29:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,465 25,615 28,250 5,100 95,430 104,251
21,780 29,057 20,910 6,395 78,142 79,386
38,425 22,175 13,765 3,330 77,695 80,281
20,715 17,325 10,815 3,945 52,800 59,719
17,475 15,526 8,405 5,275 46,681 50,628
9,850 6,670 2,295 975 19,790 22,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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