AoeStats
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Nomad

509411917Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 48m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1055
+13
🇹🇼 Japanese · Taiwan
987
+16
🇹🇼 Britons · Taiwan
985
+16
🇬🇧 Franks · United Kingdom
1004
-16
🇰🇿 Celts · Kazakhstan
993
-15
🇨🇿 Chinese · Czechia
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,187 16:38 21:24 40:12 ⚔ Fish Boom into Archers into Fire Galleys
23 1,108 15:19 21:03 30:07 ⚔ Fish Boom into Archers FC
22 1,051 17:28 22:39 46:18 ⛏ Fish Boom FC
20 956 15:16 20:02 38:04 ⛏ Fish Boom FC
20 997 15:55 23:08 43:36 ⛏ Fish Boom into Fire Galleys FC
19 919 12:47 21:29 48:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,855 23,760 11,085 2,950 51,650 56,251
12,580 16,380 8,070 2,350 39,380 44,882
14,155 11,605 9,225 2,230 37,215 39,771
13,925 7,808 5,545 2,400 29,678 32,941
10,140 12,395 3,135 2,005 27,675 29,476
9,160 11,078 4,695 1,475 26,408 27,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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