AoeStats
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Arena

509185645Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 53m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
994
+14
🇹🇷 Huns · Türkiye
978
+15
🇹🇷 Hindustanis · Türkiye
941
+16
🇰🇿 Wu · Kazakhstan
993
-16
🇺🇸 Wei · United States
944
-15
🇳🇮 Celts · Nicaragua
923
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,407 9:56 19:23 35:55 ⛏ Fast Castle
26 1,392 10:37 20:04 29:44 ⛏ Fast Castle
23 1,240 11:25 20:49 33:39 ⛏ Fast Castle
20 1,059 11:58 16:54 31:02 ⛏ Fast Castle
16 863 10:17 20:14 35:35 ⛏ Fast Castle
15 802 10:10 18:57 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,435 20,141 14,690 1,660 65,926 69,955
28,750 22,260 13,040 1,600 65,650 81,859
33,645 15,990 12,870 1,620 64,125 73,459
23,365 13,760 12,925 1,700 51,750 71,195
15,615 7,545 10,280 2,155 35,595 42,725
16,770 10,535 5,315 700 33,320 38,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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