AoeStats
← Mirza

Black Forest

506054323Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 89m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
801
+17
🇺🇸 Celts · United States
732
+37
🇪🇸 Jurchens · Spain
728
+20
🇯🇴 Turks · Jordan
715
+19
🇺🇸 Slavs · United States
874
-22
🇹🇼 Spanish · Taiwan
843
-20
🇺🇸 Italians · United States
842
-20
🇹🇼 Huns · Taiwan
687
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 3,053 10:43 15:31 28:44 ⛏ Fast Castle
23 2,067 14:18 18:27 33:56 ⛏ Fast Castle
20 1,832 12:29 22:20 39:04 ⛏ Fast Castle
19 1,735 13:50 18:52 23:29 ◆ FC into Fast Imp
18 1,607 20:29 31:12 59:35 ⛏ Fast Castle
16 1,409 13:03 18:47 43:29 ⛏ Fast Castle
16 1,435 14:49 24:58 36:31 ⛏ Fast Castle
5 466 11:22 20:24 30:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,975 48,251 51,545 3,065 165,836 176,915
74,645 48,835 37,990 4,300 165,770 168,420
66,975 17,995 53,290 850 139,110 143,247
66,500 21,713 36,615 3,500 128,328 141,173
30,175 45,715 37,180 4,250 117,320 167,663
41,205 34,462 14,960 2,525 93,152 100,619
25,470 25,032 20,240 5,400 76,142 76,339
6,830 5,010 1,475 950 14,265 17,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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