AoeStats
← Mirza

Black Forest

504164893Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 34m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
983
+7
🇳🇴 Khmer · Norway
965
+7
🇨🇱 Teutons · Chile
921
+21
🇳🇿 Britons · New Zealand
726
+17
🇺🇸 Celts · United States
852
-31
🇺🇸 Khmer · United States
765
-10
🇺🇸 Persians · United States
763
-10
🇺🇸 Vietnamese · United States
641
-6
Player eAPM Actions Feudal Castle Imperial Opening
17 592 15:36 20:49 33:33 ⛏ Fish Boom FC
13 442 16:03 19:45 — ⛏ Fast Castle
12 423 17:37 — — ⚔ Towers FC
9 302 — — —
8 275 16:58 — — ⚔ Fish Boom into Scouts
4 144 — — —
3 110 — — —
3 93 12:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,425 11,790 3,220 1,500 27,935 29,184
9,150 5,736 1,200 850 16,936 28,659
4,075 2,931 300 1,630 8,936 10,051
4,485 4,081 165 130 8,861 9,518
1,050 619 0 45 1,714 1,948
1,050 376 0 0 1,426 1,787
1,000 362 50 0 1,412 1,919
350 199 50 0 599 611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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