Arabia
510512498Analyzed1v1 RM
·
8h ago on Oct 1, 2026·
53m 12s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Pepe Poppins's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
RangerGMan
D
Feudal Age
14:00
vs 9:49
btm 2%
Castle Age
22:01
vs 21:49
btm 47%
Imperial Age
—
vs 38:58
btm 0%
eAPM
11
vs 38
btm 2%
First military
8:20
vs 10:33
top 14%
▼
Slow Feudal Age at 14:00 — slower than 98% of analysed players on Arabia
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom after the Feudal click (14:46) — usually safest before it
▲
Early military at 8:20 (Militia) — earlier than 86% of analysed players on Arabia
▼
Town centers idle 5:31 of the first 22:01 — keep villagers queued
Pepe Poppins
D
Feudal Age
10:39
vs 9:49
btm 27%
Castle Age
26:40
vs 21:49
btm 7%
Imperial Age
43:35
vs 38:58
btm 18%
eAPM
22
vs 38
btm 16%
First military
18:49
vs 10:33
btm 7%
▼
Slow Castle Age at 26:40 — slower than 93% of analysed players on Arabia
▼
Slow Imperial Age at 43:35 — slower than 82% of analysed players on Arabia
▼
Low eAPM (22) — busier hands win idle time back
▼
Loom after the Feudal click (33:17) — usually safest before it
▼
First military only at 18:49 (Scout Cavalry) — later than 93% of analysed players on Arabia
▼
Town centers idle 5:24 of the first 26:40 — keep villagers queued