AoeStats
← Skirmblaster

Arabia

510167212Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 53m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1076
+14
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1045
+16
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1040
+16
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924
+20
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1095
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🇦🇷 Franks · Argentina
1075
-18
🇦🇷 Mapuche · Argentina
1004
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🇪🇸 Sicilians · Spain
974
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 3,328 11:57 22:28 43:40 ⚔ Scout Rush
60 3,197 9:40 19:05 44:13 ⚔ Scout Rush
40 2,136 11:10 16:29 50:27 ⛏ Fast Castle
36 1,917 12:01 16:16 38:33 ⛏ Fast Castle
25 1,332 10:37 22:19 — ⚔ Drush
23 1,221 9:56 22:44 43:10
17 921 9:31 31:38 — ⚔ Tower Rush
16 864 11:46 19:57 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,945 19,165 17,605 2,150 70,865 76,648
14,780 19,088 12,845 3,385 50,098 54,407
24,745 11,410 9,060 2,700 47,915 49,800
20,040 15,162 9,880 2,150 47,232 59,167
10,840 14,453 8,555 795 34,643 39,227
13,610 6,148 6,320 3,570 29,648 32,536
9,060 6,670 1,835 980 18,545 19,345
5,540 5,892 2,250 1,130 14,812 14,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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