AoeStats
← chekoww

Highland

504578553Analyzed
2v2 RM · 25d ago on Sep 5, 2026· 80m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
533
+10
🇮🇳 Portuguese · India
455
+13
🇺🇸 Britons · United States
409
-12
🇺🇸 Byzantines · United States
383
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 1,540 11:57 23:58 34:45 ⛏ Fish Boom FC
18 1,477 11:57 22:27 29:13 ◆ FC into Fire Galleys
15 1,187 11:58 28:31 43:10
9 702 11:21 21:16 43:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,565 42,165 23,462 4,515 97,707 154,042
26,285 27,835 25,710 3,350 83,180 89,534
22,270 31,770 19,520 4,710 78,270 79,501
14,250 10,150 10,845 1,415 36,660 50,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.