AoeStats
← chekoww

Arabia

504322463Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 53m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
606
+12
🇹🇷 Vietnamese · Türkiye
595
+13
🇸🇪 Vietnamese · Sweden
563
-14
🇨🇴 Malay · Colombia
483
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 1,026 11:30 19:22 — ⛏ Fast Castle
18 969 11:12 23:21 36:34 ⚔ Archer Rush
17 905 11:57 25:38 39:34
14 755 10:02 26:30 40:51

Resources

Player Food Wood Gold Stone Spent Collected
14,975 16,530 9,725 4,425 45,655 48,392
15,675 12,256 8,690 3,500 40,121 48,791
16,635 10,548 8,165 1,650 36,998 44,926
11,575 8,845 4,490 850 25,760 29,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.