AoeStats
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Black Forest

504321188Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 60m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
537
+15
🇹🇷 Japanese · Türkiye
537
+15
🇸🇪 Celts · Sweden
563
-16
🇦🇷 Chinese · Argentina
481
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 1,041 24:35 38:17 46:12 ⚔ M@A Rush
12 725 10:47 31:39 55:26 ⚔ Scout Rush
11 657 21:03 35:50 54:27
3 163 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,360 12,117 6,780 2,050 39,307 48,723
17,995 6,372 12,045 2,050 38,462 42,941
13,555 9,435 6,800 1,650 31,440 32,456
300 102 50 0 452 147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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