AoeStats
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Highland

504309902Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 55m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
682
+10
🇩🇪 Italians · Germany
654
+11
🇸🇪 Portuguese · Sweden
574
-11
🇬🇧 Franks · United Kingdom
524
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,918 11:08 25:11 42:24 ⚔ Archer Rush
21 1,170 10:54 24:18 42:09 ⚔ Scout Rush
17 939 10:57 22:53 46:29 ⛏ Fish Boom FC
16 889 12:20 22:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,370 18,830 10,615 3,910 46,725 48,620
13,425 11,748 7,935 750 33,858 49,065
10,080 10,206 9,560 1,505 31,351 33,574
2,400 4,220 320 280 7,220 7,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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