AoeStats
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Fortress

510153997Analyzed
4v4 RM · 17h ago on Sep 29, 2026· 94m 6s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Teutons · Poland
530
+10
🇪🇬 Franks · Egypt
451
+13
🇬🇧 Britons · United Kingdom
339
+18
🇬🇧 Spanish · United Kingdom
335
+18
🇦🇷 Bohemians · Argentina
638
-50
🇦🇷 Persians · Argentina
307
-12
🇦🇷 Chinese · Argentina
304
-11
🇦🇷 Teutons · Argentina
295
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 3,148 19:59 30:03 33:34 ◆ FC into Fast Imp
25 2,349 8:52 17:14 29:53 ⛏ Fast Castle
18 1,714 14:05 26:04 30:01 ◆ FC into Fast Imp
17 1,597 8:57 19:17 31:32 ⛏ Fast Castle
12 1,136 9:14 17:45 31:39 ⛏ Fast Castle
11 1,079 9:06 16:07 33:31 ⛏ Fast Castle
10 959 9:30 21:29 32:15 ⛏ Fast Castle
5 472 7:00 22:09 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,145 41,435 32,460 6,250 117,290 134,669
45,830 27,695 32,570 7,395 113,490 155,545
12,150 54,890 18,030 5,130 90,200 150,960
39,800 18,315 24,425 3,610 86,150 90,988
27,850 24,150 23,465 3,800 79,265 135,380
17,145 26,105 20,775 3,935 67,960 71,185
20,370 12,615 20,950 1,960 55,895 56,215
14,445 3,770 8,910 40 27,165 44,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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