AoeStats
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MegaRandom

509944272Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 43m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
779
+28
🇫🇷 Armenians · France
613
+32
🇫🇷 Poles · France
573
+29
🇳🇴 Poles · Norway
687
-17
🇹🇷 Franks · Türkiye
635
-15
🇵🇱 Teutons · Poland
541
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 896 11:13 24:07 37:21 ⚔ Scouts into Fish Boom
13 580 13:16 27:01 40:30 ⚔ Fish Boom into Scouts
10 428 13:57 23:47 40:33 ⚔ Drush into Archers
8 364 18:04 32:06 — ⚔ M@A Rush
7 319 17:42 — —
7 315 14:44 33:49 —

Resources

Player Food Wood Gold Stone Spent Collected
10,625 9,595 2,740 1,700 24,660 29,857
6,890 7,020 3,945 3,450 21,305 23,087
7,650 7,410 3,435 2,150 20,645 23,708
5,425 4,835 1,425 1,795 13,480 14,611
4,065 4,905 1,425 750 11,145 18,140
1,960 1,899 50 100 4,009 5,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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