AoeStats
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Black Forest

509933529Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 69m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Celts · Greece
611
+13
🇫🇷 Franks · France
576
+14
🇵🇱 Teutons · Poland
524
+17
🇩🇪 Italians · Germany
628
-18
🇳🇱 Byzantines · Netherlands
541
-15
🇶🇦 Romans · Qatar
458
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 1,422 12:28 21:49 34:14 ⛏ Fast Castle
19 1,307 11:41 20:51 32:24 ⛏ Fast Castle
16 1,119 13:25 26:14 37:34 ⛏ Fast Castle
13 935 11:16 18:41 31:39 ⛏ Fast Castle
12 859 16:36 29:07 38:06 ⛏ Fast Castle
12 816 15:23 22:24 36:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,925 20,818 25,485 2,150 88,378 105,526
28,195 37,961 18,390 2,155 86,701 92,216
27,020 28,215 21,210 2,890 79,335 104,142
28,345 20,952 19,225 5,120 73,642 96,275
28,910 18,430 20,975 1,550 69,865 81,253
24,430 15,159 9,290 1,660 50,539 63,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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