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Pilgrims

509838155Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 99m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1106
+12
🇬🇧 Italians · United Kingdom
1034
+15
🇪🇸 Goths · Spain
1013
+16
🇲🇦 Cumans · Morocco
985
+18
🇵🇪 Bulgarians · Peru
1034
-16
🇦🇺 Bulgarians · Australia
1033
-16
🇹🇼 Vikings · Taiwan
1003
-15
🇹🇼 Byzantines · Taiwan
994
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 3,042 11:23 31:54 52:53 ⚔ Fish Boom into Archers
30 3,026 13:58 20:54 41:38 ⛏ Fast Castle
26 2,567 14:00 32:05 84:18 ⚔ Fish Boom into Towers FC
25 2,482 11:28 20:05 32:02 ⚔ Fish Boom into Towers FC
24 2,401 11:36 18:56 34:07 ⛏ Fish Boom
23 2,267 14:07 18:37 30:10 ⛏ Fish Boom FC
14 1,365 13:07 20:24 30:02 ⛏ Fish Boom into Galleys FC
11 1,095 15:47 33:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,950 51,200 36,775 5,215 116,140 152,942
36,945 33,295 16,275 3,800 90,315 119,980
40,820 28,425 11,145 5,890 86,280 107,344
29,760 36,410 11,910 2,250 80,330 91,011
31,570 22,857 15,320 4,215 73,962 88,881
25,910 24,302 15,690 1,620 67,522 67,576
22,615 31,753 8,685 1,900 64,953 78,003
10,345 10,258 2,255 1,455 24,313 25,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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