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MegaRandom

509639967Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 59m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Persians · Japan
960
+12
🇿🇦 Malay · South Africa
932
+14
🇨🇳 Franks · China
895
+15
🇳🇴 Mongols · Norway
891
+15
🇹🇼 Magyars · Taiwan
1013
-19
🇺🇦 Tatars · Ukraine
963
-17
🇪🇸 Jurchens · Spain
775
-10
🇲🇽 Aztecs · Mexico
764
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,821 10:10 15:24 33:17 ⛏ Fast Castle
30 1,778 12:45 21:16 42:33 ⛏ Fast Castle
19 1,112 12:19 19:10 32:51 ⛏ Fast Castle
19 1,110 12:15 18:50 32:35 ⛏ Fast Castle
19 1,103 12:19 17:18 40:58 ⛏ Fast Castle
16 975 9:07 18:07 29:38 ⛏ Fast Castle
6 327 13:24 17:39 — ⛏ Fast Castle
6 384 13:04 23:39 36:25 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
40,565 26,765 22,055 5,600 94,985 102,170
21,080 25,769 23,705 3,285 73,839 75,994
23,870 18,540 14,495 1,615 58,520 63,787
19,100 14,400 14,145 2,880 50,525 80,403
15,145 15,063 10,185 2,295 42,688 44,348
13,195 9,050 6,860 1,760 30,865 40,121
10,350 8,865 2,840 1,935 23,990 26,976
2,700 2,640 650 650 6,640 17,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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