AoeStats
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Arena

509358171Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 46m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1005
+16
🇩🇰 Lithuanians · Denmark
972
+17
🇹🇼 Byzantines · Taiwan
1016
-18
🇳🇿 Persians · New Zealand
971
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,864 11:04 15:07 31:03 ⛏ Fast Castle
23 1,088 12:43 16:45 28:41 ⛏ Fast Castle
21 978 11:53 17:45 29:01 ⚔ FC into Scouts
10 451 14:07 18:20 30:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,130 23,175 10,400 3,050 58,755 67,820
22,790 23,950 5,200 1,005 52,945 63,046
28,170 12,240 7,045 1,500 48,955 52,077
17,325 14,535 10,275 1,500 43,635 52,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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