AoeStats
← Mowang

Black Forest

503768095Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 42m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1034
+14
🇲🇽 Romans · Mexico
1010
+16
🇨🇱 Byzantines · Chile
951
+18
🇲🇽 Khmer · Mexico
947
+18
🇲🇽 Spanish · Mexico
1028
-18
🇨🇳 Bohemians · China
1014
-17
🇨🇴 Bulgarians · Colombia
1000
-17
🇺🇸 Persians · United States
960
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,338 11:49 16:25 35:28 ⛏ Fast Castle
25 1,069 12:45 17:06 34:13 ⛏ Fast Castle
23 972 15:02 19:31 35:36 ⛏ Fast Castle
22 919 11:12 16:20 30:08 ⛏ Fish Boom FC
21 897 12:04 19:33 38:05 ⛏ Fast Castle
20 854 13:51 17:51 31:35 ⛏ Fast Castle
17 736 11:49 17:53 26:55 ⛏ Fast Castle
16 678 11:23 15:51 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,240 12,271 12,525 3,100 51,136 58,666
16,395 17,680 11,345 850 46,270 56,508
15,750 18,363 9,585 1,100 44,798 57,709
18,770 17,375 7,550 850 44,545 53,860
20,740 12,720 9,340 1,600 44,400 46,682
14,475 15,791 12,760 950 43,976 49,474
12,765 13,329 5,145 3,175 34,414 42,027
10,850 9,237 6,220 2,150 28,457 31,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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