AoeStats
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Arena

509953526Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 51m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
831
+16
🇹🇷 Italians · Türkiye
816
+16
🇪🇸 Goths · Spain
814
+16
🇪🇸 Byzantines · Spain
1000
-80
🇪🇸 Spanish · Spain
822
-16
🇪🇸 Khmer · Spain
651
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,752 12:18 17:51 31:58 ⛏ Fast Castle
18 910 11:34 21:43 45:04 ⛏ Fast Castle
16 835 10:49 17:18 29:11 ⛏ Fast Castle
16 806 14:07 19:40 35:52 ⛏ Fast Castle
16 836 9:46 18:42 42:57 ⛏ Fast Castle
0 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
37,155 7,590 13,820 3,000 61,565 75,603
18,985 12,295 9,880 1,875 43,035 52,812
16,975 11,035 8,480 3,755 40,245 41,317
15,025 11,565 9,775 1,535 37,900 51,470
9,530 5,250 3,950 2,075 20,805 25,900
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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