AoeStats
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Nomad

508212509Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 63m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
871
+12
🇹🇷 Italians · Türkiye
809
+14
🇹🇷 Persians · Türkiye
775
-13
🇹🇷 Byzantines · Türkiye
772
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,421 19:47 29:21 46:17 ⚔ FC into Scouts
20 1,251 15:05 22:40 32:18 ⛏ Fish Boom FC
16 1,003 15:22 26:23 42:48 ⛏ Fish Boom FC
15 971 15:05 22:12 39:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,590 15,790 15,435 2,585 73,400 78,530
11,075 28,008 23,670 3,830 66,583 77,047
17,685 24,386 14,690 4,850 61,611 71,202
16,665 10,120 11,800 2,700 41,285 51,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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