AoeStats
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Arena

507860672Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 41m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
888
+13
🇺🇸 Cumans · United States
842
+15
🇹🇷 Italians · Türkiye
823
-14
🇸🇮 Romans · Slovenia
817
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 707 10:31 16:42 28:23 ⛏ Fast Castle
14 579 11:38 17:35 33:15 ⛏ Fast Castle
13 559 11:31 28:35 —
10 396 11:43 40:16 —

Resources

Player Food Wood Gold Stone Spent Collected
10,700 11,355 4,070 2,700 28,825 35,092
12,800 7,770 6,735 1,060 28,365 39,219
11,430 7,900 3,540 200 23,070 28,062
6,170 9,800 445 165 16,580 18,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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