AoeStats
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Highland

504735714Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 27m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1046
+11
🇹🇷 Mongols · Türkiye
1008
+12
🇹🇷 Gurjaras · Türkiye
937
+15
🇹🇷 Franks · Türkiye
916
+30
🇧🇷 Byzantines · Brazil
953
-44
🇨🇳 Franks · China
935
-14
🇨🇳 Britons · China
901
-13
🇨🇳 Italians · China
873
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,238 10:09 21:30 — ⚔ Scout Rush
43 1,194 9:43 15:08 — ⛏ Fast Castle
26 720 12:12 16:54 — ⛏ Fast Castle
20 557 11:09 26:35 — ⚔ M@A into Archers
18 486 12:41 22:21 — ⛏ Fast Castle
13 354 12:00 22:26 —
13 353 10:47 — —
6 175 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,975 4,115 1,180 0 11,270 11,984
5,670 3,180 1,950 100 10,900 12,844
3,725 3,991 1,840 650 10,206 11,973
3,775 3,536 250 0 7,561 8,955
3,760 2,215 250 60 6,285 7,975
3,900 1,795 250 245 6,190 7,010
2,200 1,643 50 0 3,893 5,054
1,850 1,025 50 0 2,925 3,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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