AoeStats
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Black Forest

509193743Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 63m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Tupi · Spain
786
+16
🇺🇸 Wei · United States
757
+17
🇨🇱 Persians · Chile
737
+18
🇫🇷 Franks · France
828
-33
🇫🇷 Franks · France
806
-49
🇫🇷 Bohemians · France
714
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,652 12:59 20:29 33:56 ⛏ Fast Castle
24 1,516 12:00 22:10 35:07 ⛏ Fast Castle
23 1,481 12:00 18:17 35:36 ⛏ Fast Castle
17 1,059 17:19 22:14 37:49 ⛏ Fast Castle
12 779 15:22 26:40 32:12 ◆ FC into Fast Imp
10 652 12:38 21:11 33:32 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
38,015 32,300 23,385 3,900 97,600 110,725
48,885 26,710 13,635 3,215 92,445 99,275
27,960 37,491 20,850 3,520 89,821 99,247
29,760 23,965 30,265 3,700 87,690 91,063
34,185 20,040 20,250 3,690 78,165 90,978
16,330 10,400 13,930 3,550 44,210 49,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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