AoeStats
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Black Forest

509183516Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 64m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
847
+15
🇨🇱 Turks · Chile
820
+16
🇬🇧 Persians · United Kingdom
801
+17
🇫🇷 Franks · France
860
-54
🇫🇷 Franks · France
859
-31
🇫🇷 Bohemians · France
726
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,628 12:17 23:38 36:08 ⛏ Fast Castle
21 1,336 13:31 17:43 36:34 ⛏ Fast Castle
19 1,206 11:20 24:49 39:37
19 1,203 12:03 19:29 32:24 ⛏ Fast Castle
19 1,221 10:21 22:37 38:01 ⛏ Fast Castle
9 596 13:26 24:24 38:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,065 37,962 30,280 4,535 122,842 129,660
29,150 36,684 16,405 2,540 84,779 97,147
28,620 25,245 18,085 3,900 75,850 98,229
29,220 20,573 14,740 2,665 67,198 87,570
39,135 13,025 12,345 1,700 66,205 81,550
12,480 5,725 8,735 2,140 29,080 39,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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