AoeStats
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Black Forest

509168517Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 46m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1020
+11
🇦🇷 Khmer · Argentina
881
+17
🇦🇷 Byzantines · Argentina
867
+17
🇫🇷 Franks · France
1000
-59
🇫🇷 Maya · France
938
-34
🇫🇷 Mongols · France
750
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 1,721 11:35 15:30 31:15 ⛏ Fast Castle
32 1,490 16:50 22:37 — ⛏ Fast Castle
26 1,197 10:54 21:10 41:25 ⛏ Fast Castle
21 974 10:21 16:29 35:46 ⛏ Fast Castle
15 692 10:58 21:37 42:03 ⚔ M@A FC
7 343 14:37 24:19 — ⚔ Archers into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,970 20,895 12,045 2,900 55,810 78,651
16,070 18,155 7,040 3,660 44,925 55,046
16,140 18,820 8,115 1,810 44,885 66,359
15,620 14,640 6,780 1,095 38,135 45,821
14,455 11,795 4,870 1,560 32,680 35,558
6,895 5,902 3,335 1,625 17,757 23,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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