AoeStats
← Long John Silver

Black Forest

509151152Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 17m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Slavs · Brazil
1557
+14
🇨🇳 Persians · China
1538
+15
🇺🇸 Celts · United States
1533
+15
🇨🇳 Koreans · China
1498
+16
1524
-15
🇩🇪 Inca · Germany
1509
-15
🇩🇪 Mongols · Germany
1505
-15
🇩🇪 Burgundians · Germany
1505
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 878 15:50 — — ⚔ Archer Rush
39 688 — — —
32 577 11:25 — — ⛏ Fish Boom
28 495 11:51 15:33 — ⛏ Fast Castle
24 426 11:33 15:23 — ⛏ Fish Boom FC
23 401 13:29 17:02 — ⛏ Fish Boom FC
22 391 11:40 — — ⚔ Scout Rush
21 374 10:56 15:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
2,700 4,225 0 0 6,925 7,804
4,200 2,093 250 160 6,703 7,140
3,595 2,793 50 50 6,488 6,507
3,120 2,760 500 0 6,380 6,939
3,170 2,130 230 650 6,180 6,274
2,790 2,685 465 0 5,940 6,693
1,750 2,188 230 100 4,268 4,294
2,300 986 50 100 3,436 3,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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