AoeStats
← Long John Silver

Black Forest

508488130Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 4m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Random · Argentina
1601
+11
🇹🇼 Random · Taiwan
1587
+11
🇩🇪 Britons · Germany
1428
+18
🇩🇪 Lithuanians · Germany
1300
+22
🇩🇪 Britons · Germany
1552
-19
🇩🇪 Saracens · Germany
1479
-16
🇲🇽 Khmer · Mexico
1449
-15
🇷🇺 Random · Russia
1390
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 326 — — —
44 213 — — —
39 187 — — —
31 148 — — —
30 145 — — —
25 119 — — —
24 115 — — —
18 87 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 152 50 0 1,002 842
600 250 0 0 850 782
500 300 0 0 800 713
700 30 50 0 780 731
.
250 100 0 0 350 522
250 36 50 0 336 251
200 100 0 0 300 276
150 100 0 0 250 281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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