AoeStats
← Long John Silver

Lombardia

508482780Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 29m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Maya · Netherlands
1541
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1492
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🇩🇪 Goths · Germany
1465
+14
🇳🇱 Sicilians · Netherlands
1455
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🇳🇱 Berbers · Netherlands
1444
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🇳🇱 Burgundians · Netherlands
1402
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,450 12:07 15:46 — ⛏ Fast Castle
43 1,255 9:54 19:47 — ⚔ Archer Rush
41 1,215 13:07 17:28 — ⛏ Fast Castle
36 1,070 9:37 22:45 — ⛏ Fast Castle
36 1,074 9:38 21:19 — ⚔ Scout Rush
32 938 10:48 14:22 27:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,725 6,221 5,870 200 25,016 26,680
11,905 8,207 2,240 2,450 24,802 25,643
8,160 8,993 3,305 200 20,658 21,775
10,015 5,662 3,825 340 19,842 21,085
5,450 5,903 3,245 760 15,358 16,507
7,585 5,100 2,095 200 14,980 16,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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