AoeStats
← Long John Silver

Black Forest

508390486Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 45m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1570
+12
🇨🇳 Jurchens · China
1517
+14
🇩🇪 Saracens · Germany
1448
+17
🇹🇼 Wu · Taiwan
1441
+17
🇨🇳 Turks · China
1523
-17
🇨🇳 Franks · China
1475
-15
🇨🇳 Lithuanians · China
1454
-14
🇨🇳 Vietnamese · China
1443
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,022 10:33 14:03 29:34 ⛏ Fast Castle
57 2,581 10:33 14:13 29:23 ⛏ Fast Castle
34 1,555 15:02 19:27 30:04 ⛏ Fast Castle
31 1,415 9:03 21:40 33:48 ⚔ Archer Rush
29 1,317 12:49 16:46 22:36 ◆ FC into Fast Imp
29 1,295 10:41 14:47 28:41 ⛏ Fast Castle
24 1,063 12:28 — —
23 1,054 11:17 15:03 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,480 15,015 20,715 950 81,160 85,152
35,265 22,315 11,405 2,765 71,750 81,062
26,390 17,555 15,310 2,905 62,160 68,507
25,070 11,880 17,280 7,070 61,300 63,938
25,220 11,607 15,870 1,405 54,102 58,139
12,905 6,647 12,050 0 31,602 35,363
11,660 9,696 6,685 2,875 30,916 32,223
2,900 1,744 50 1,090 5,784 5,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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