AoeStats
← Long John Silver

Lombardia

508311633Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 45m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1608
+9
🇧🇷 Georgians · Brazil
1482
+13
🇩🇪 Lithuanians · Germany
1433
+15
🇺🇸 Cumans · United States
1393
+17
🇺🇸 Magyars · United States
1498
-17
🇺🇸 Mongols · United States
1491
-16
🇩🇪 Saracens · Germany
1384
-12
🇮🇳 Ethiopians · India
1313
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 2,034 10:28 23:08 41:39 ⚔ Archer Rush
39 1,760 10:07 13:54 36:47 ⛏ Fast Castle
35 1,591 10:53 14:34 35:25 ⛏ Fast Castle
34 1,560 9:23 24:19 37:02 ⚔ Scout Rush
32 1,469 9:09 23:08 37:20 ⚔ Scout Rush
29 1,323 9:51 24:58 36:29 ⚔ Scout Rush
29 1,331 9:10 21:48 43:53 ⚔ Scout Rush
27 1,224 10:02 23:08 37:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,020 18,577 11,725 2,900 56,222 60,663
24,825 16,761 8,840 2,250 52,676 58,827
19,565 18,206 9,010 4,580 51,361 55,613
20,315 17,246 5,660 2,850 46,071 51,458
16,000 15,209 6,815 1,600 39,624 48,335
13,220 11,706 7,615 1,050 33,591 39,461
15,665 7,110 6,760 2,820 32,355 37,061
10,450 10,077 7,165 2,310 30,002 35,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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