AoeStats
← Long John Silver

MegaRandom

508310161Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 5m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1441
+17
🇩🇪 Bohemians · Germany
1415
+18
🇮🇪 Romans · Ireland
1346
+20
🇩🇪 Wu · Germany
1553
-23
🇩🇪 Italians · Germany
1448
-18
🇺🇸 Teutons · United States
1349
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 325 — — —
48 267 — — —
46 257 — — —
39 215 — — —
39 213 — — —
24 130 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 225 0 0 1,425 1,394
650 250 0 0 900 1,122
600 225 0 0 825 980
600 225 0 0 825 958
500 275 0 0 775 982
500 150 0 0 650 1,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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