AoeStats
← Long John Silver

Black Forest

507721923Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 31m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1475
+22
🇩🇪 Saracens · Germany
1424
+22
🇬🇧 Teutons · United Kingdom
1403
+23
🇩🇪 Persians · Germany
1819
-29
🇩🇪 Teutons · Germany
1516
-20
🇩🇪 Mongols · Germany
1463
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,219 8:58 20:07 — ⚔ Archer Rush
34 1,078 11:44 15:25 30:51 ⛏ Fast Castle
33 1,060 14:11 17:59 30:50 ⛏ Fast Castle
25 796 11:54 15:39 28:44 ⛏ Fast Castle
18 585 12:07 16:41 27:12 ⛏ Fast Castle
18 577 12:41 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,730 9,069 5,365 950 31,114 34,738
14,580 10,473 2,640 455 28,148 30,514
11,350 6,603 2,805 1,550 22,308 24,660
9,100 7,105 2,470 1,145 19,820 21,417
8,750 6,802 2,025 535 18,112 21,523
2,600 2,859 50 500 6,009 6,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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