AoeStats
← Long John Silver

Arena

507720254Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 5m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1814
+5
🇩🇪 Tupi · Germany
1502
+14
🇩🇪 Mongols · Germany
1447
+16
🇹🇼 Spanish · Taiwan
1534
-14
🇪🇸 Franks · Spain
1485
-11
🇩🇪 Poles · Germany
1434
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 262 — — —
42 244 — — —
41 241 — — —
41 239 — — —
34 199 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 250 0 0 1,500 1,642
1,050 275 0 0 1,325 1,213
950 225 0 0 1,175 1,317
1,050 25 0 0 1,075 1,423
750 250 0 0 1,000 1,011
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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