AoeStats
← Long John Silver

Arena

507709736Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 17m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1642
+9
🇫🇷 Ethiopians · France
1508
+15
🇹🇷 Bengalis · Türkiye
1462
+16
1388
+19
🇫🇷 Persians · France
1507
-16
🇫🇷 Italians · France
1487
-15
🇩🇪 Poles · Germany
1462
-14
🇫🇷 Shu · France
1453
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 836 10:40 15:21 — ⛏ Fast Castle
37 646 11:00 14:42 — ⛏ Fast Castle
31 547 10:46 14:30 — ⛏ Fast Castle
30 530 10:45 14:58 — ⛏ Fast Castle
24 426 10:46 14:13 — ⛏ Fast Castle
23 407 10:41 14:36 — ⛏ Fast Castle
20 350 11:29 14:35 — ⛏ Fast Castle
17 298 11:18 15:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,425 2,900 340 100 6,765 6,733
3,185 2,971 300 200 6,656 6,418
3,275 2,806 300 200 6,581 6,419
3,650 2,385 200 205 6,440 6,355
3,200 2,775 200 205 6,380 6,818
3,225 2,505 200 300 6,230 6,338
2,925 1,990 200 750 5,865 5,844
2,825 2,155 200 300 5,480 6,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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