AoeStats
← Long John Silver

Arena

507348113Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 74m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1552
+13
🇩🇪 Burmese · Germany
1446
+17
🇳🇱 Inca · Netherlands
1430
+18
🇪🇸 Britons · Spain
1383
+19
🇩🇪 Georgians · Germany
1531
-19
🇨🇱 Berbers · Chile
1498
-18
🇩🇪 Franks · Germany
1492
-18
🇦🇷 Cumans · Argentina
1340
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 3,756 9:42 21:55 29:13 ⛏ Fast Castle
48 3,537 10:53 15:01 32:24 ⛏ Fast Castle
47 3,490 10:42 14:23 27:23 ⛏ Fast Castle
36 2,672 9:43 13:58 37:38 ⛏ Fast Castle
35 2,567 10:25 14:12 30:57 ⛏ Fast Castle
33 2,482 10:26 14:08 30:52 ⛏ Fast Castle
31 2,322 10:03 13:43 38:08 ⛏ Fast Castle
29 2,179 10:42 14:40 29:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,280 73,200 30,165 3,680 185,325 190,723
75,570 55,289 23,605 2,425 156,889 159,283
55,375 37,733 49,645 3,590 146,343 160,969
78,410 29,294 29,370 5,095 142,169 145,198
68,215 44,725 22,990 5,675 141,605 151,371
55,810 57,291 19,635 4,520 137,256 138,290
42,550 47,330 10,835 2,055 102,770 106,950
30,740 42,385 20,870 5,285 99,280 150,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.