AoeStats
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Oasis

507343851Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 28m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
1368
+20
🇬🇧 Georgians · United Kingdom
1362
+20
🇬🇧 Wu · United Kingdom
1312
+22
🇨🇭 Ethiopians · Switzerland
1474
-22
🇩🇪 Koreans · Germany
1467
-21
🇨🇦 Celts · Canada
1408
-19
Player eAPM Actions Feudal Castle Imperial Opening
65 1,850 8:55 22:06 — ⚔ Archer Rush
43 1,223 9:30 20:56 — ⚔ Scout Rush
39 1,106 10:42 14:53 — ⛏ Fast Castle
34 968 8:59 21:01 — ⚔ Archer Rush
34 984 11:52 15:49 — ⛏ Fast Castle
27 778 10:21 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,265 7,605 1,805 200 17,875 18,636
6,500 5,940 2,345 850 15,635 17,267
4,325 5,077 3,600 0 13,002 14,150
6,255 4,088 2,070 290 12,703 12,835
7,365 4,140 670 200 12,375 14,441
3,035 3,673 820 250 7,778 9,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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