AoeStats
← Long John Silver

Black Forest

507127533Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 54m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1451
+16
🇩🇪 Muisca · Germany
1438
+17
🇩🇪 Burgundians · Germany
1408
+18
🇫🇮 Teutons · Finland
1506
-19
🇫🇮 Cumans · Finland
1497
-19
🇫🇮 Mongols · Finland
1364
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,310 9:41 20:19 38:50 ⛏ Fast Castle
41 2,207 9:20 21:32 37:05 ⚔ Archer Rush
39 2,086 10:12 24:56 37:45 ⚔ Towers FC
35 1,888 13:00 17:31 33:55 ⛏ Fish Boom FC
23 1,251 11:37 25:23 — ⚔ Skirmisher Rush
15 792 12:17 17:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,165 15,538 20,590 5,155 66,448 81,697
23,155 22,771 17,170 2,225 65,321 77,030
23,250 17,150 16,220 3,100 59,720 64,690
22,240 18,443 4,695 5,530 50,908 55,394
6,450 8,548 480 775 16,253 19,171
3,450 2,552 1,530 180 7,712 7,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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