AoeStats
← Long John Silver

Oasis

507044215Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 39m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Ethiopians · Czechia
1506
+15
🇩🇪 Mongols · Germany
1505
+16
🇩🇪 Dravidians · Germany
1439
+18
🇧🇷 Magyars · Brazil
1557
-19
🇧🇷 Saracens · Brazil
1478
-16
🇧🇷 Britons · Brazil
1443
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,873 10:22 15:34 36:02 ⛏ Fast Castle
47 1,880 8:39 20:13 37:08 ⚔ Scouts into Skirms
32 1,257 9:22 18:56 33:43 ⚔ Scout Rush
26 1,017 11:26 19:09 35:46 ⛏ Fast Castle
25 981 9:26 25:33 37:43 ⚔ Archer Rush
22 865 11:14 19:36 36:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,470 19,120 14,560 1,700 55,850 59,469
19,945 8,750 9,210 1,600 39,505 43,799
11,090 11,563 5,640 1,545 29,838 33,140
13,335 8,459 5,490 2,205 29,489 32,337
9,900 9,652 6,405 200 26,157 28,515
10,090 9,733 4,725 935 25,483 27,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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