AoeStats
← Long John Silver

Arena

507036814Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 39m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1523
+12
🇺🇸 Tatars · United States
1522
+12
🇻🇳 Franks · Vietnam
1517
+13
🇨🇳 Malians · China
1415
+17
🇨🇳 Wu · China
1468
-15
🇮🇳 Lithuanians · India
1456
-14
🇩🇪 Britons · Germany
1439
-13
🇩🇪 Celts · Germany
1404
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,890 10:22 14:55 29:32 ⛏ Fast Castle
46 1,805 11:28 14:59 35:04 ⛏ Fast Castle
38 1,485 10:56 14:55 30:48 ⛏ Fast Castle
34 1,353 10:12 14:07 31:31 ⛏ Fast Castle
32 1,243 10:45 14:36 29:08 ⛏ Fast Castle
28 1,121 10:41 14:17 27:58 ⛏ Fast Castle
20 782 10:21 14:13 28:47 ⛏ Fast Castle
19 738 11:56 15:55 22:46 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
27,820 13,240 15,470 2,330 58,860 64,837
29,090 11,010 15,585 2,910 58,595 61,562
25,670 9,970 15,920 300 51,860 55,813
19,905 15,795 7,140 4,900 47,740 58,275
17,770 12,477 4,345 1,875 36,467 38,009
13,105 13,965 6,145 1,660 34,875 39,606
11,705 11,495 9,675 850 33,725 36,952
6,235 5,619 1,900 950 14,704 15,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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