AoeStats
← Long John Silver

Pilgrims

507035650Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 12m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burgundians · Netherlands
1573
+9
1540
+10
🇩🇰 Armenians · Denmark
1457
+12
🇩🇪 Malay · Germany
1451
-12
🇨🇳 Italians · China
1400
-11
🇹🇷 Hindustanis · Türkiye
1326
-8
Player eAPM Actions Feudal Castle Imperial Opening
35 447 — — —
26 331 — — — ⛏ Fish Boom
8 109 — — —
4 52 — — —
3 37 — — —
1 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 3,325 50 140 5,465 4,851
0 300 0 100 400 1,338
200 48 50 0 298 730
0 51 0 0 51 0
0 25 0 0 25 430
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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